I recommend to have at least 1.50Nm of ffb or more but maybe don't go over 3.00Nm(not over 67 value in SAT if software is maxed to 100%, wheel could last longer?), if the driver is a kid (under 12yo) or something then maybe have below 1.50Nm. If ffb is too strong with those then try these (about 33% weaker, 2.0Nm or 15lbs of resistance, similar to logitech wheels on max) collision 0 (or only 5-10) too high value here can make it harder to regain control after a harder hit/collision with something, and suspension also gives feedback when hitting something harder ![]() suspension (SUSP): 40 (I set this always to be 60% of the SAT value so 67*0.60 = 40, but even here test less/more to see if it feel better tire friction TF): 67 (I keep this always same as SAT value so 67), but test less/more to see if it feel better wheel friction (WF): start with 67, can require changes depending drive-type (fwd, rwd 4wd) or car specific and what setup(location) used, test between 27-100 In game (with 28cm rim about 3.0Nm of torque or 10-11kg/22-24lbs resistance with these values). Having over 540 makes it harder to reach paddles in certain situations (in corners etc). Degrees of rotation 540 or even less (test 360-470) if u only use paddle shifters on the wheel for shifting.
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